Greedling
🕯 HearthWound – 2D Bullet-Hell Soulslike Boss Rush
HearthWound is a fast-paced 2D bullet-hell soulslike focused on precision, pattern mastery, and tense boss encounters.
It’s an early prototype of a larger project we plan to take further (and eventually release on Steam).
In this browser demo, you’ll face handcrafted bosses built around unique mechanics, clear telegraphs, and punishing mistakes. Every fight is about reading patterns, staying calm, and learning when to commit or dodge.
🎮 What to Expect
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Bullet-Hell x Soulslike Hybrid
Fast projectile patterns combined with deliberate combat, tight hitboxes and iframe-based dodging. -
Multi-Phase Bosses
Each boss escalates with new patterns, speed changes, and pressure phases that force you to adapt. -
AI Visuals & VFX
AI only assets, attacks, and hit effects aimed at making every hit, dodge and death feel impactful. -
Pattern-Heavy Gameplay
Learn attack cycles, recognize visual cues, and survive dense barrages by staying focused. -
WebGL Demo
Play instantly in your browser and get a taste of the game’s core combat and boss design.
🎥 Boss Fight Preview
You’ll encounter bosses like:
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Mordicard – Heart Tyrant
A relentless opener focused on spacing, dodge timing, and projectile pressure. -
Voldrux – The Devourer
A claustrophobic arena fight with tracking attacks and sustained pressure. -
Ribstribitis – Bone Lord
A chaotic bone storm that rewards pattern recognition and calm repositioning - Megimegstor – Demonic Nose
A destroying pressure with cone attack, bloodbubbles and fireballs.
🎯 Controls
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Move: WASD
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Dodge / Dash: Space / Shift
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Attack: Left Mouse
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Pause: Esc
🛠 Status
This is an early prototype / in-development build.
We’re currently:
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tuning boss patterns and difficulty
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refining hitboxes and iframe windows
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improving telegraphs and visual clarity
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experimenting with new bosses and arenas
Our long-term goal is to turn HearthWound into a larger experience and eventually release it on Steam.
👤 Developers
Game Design & Development
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Kaan Kaplan – Programming, Vision, Visuals, VFX
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Emre Işıkgör – Game Design, Programming, Audio, SFX
📬 Contact & Links
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GitHub:
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Email:
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kkaplankaan@gmail.com
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emreisikgor1358@gmail.com
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| Updated | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Authors | Kaank, morpheus1358 |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D, Bullet Hell, Horror, Souls-like |





Comments
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couldnt get past the first boss but im also not someone who played bullet hells alot. gameplay: i like the game even tough i feel like the shooting mechanic is kinda useless ? it basiclly hold down your button onto the enemy. there needs to be more or atleast an incentive to do something else with it. the character feels also a little off. he moves but not as fast as my inputs but that might be because i played in browser. Visuals: it looks like a mix between the binding of isaac and hollow knight which i like ! not unique in itself but definitly something else. Music: there are only shooting sounds right now but im sure there will be awesome boss music at some point. Bonus: im not sure but atleast for the first boss i suggest to have his attack pattern be a little bit more random because it feels a little not alive how it is right now. overall a cool little bossrush game which id like to see more off in the future even if i might fail again lol. 7/10
Thank you so much for taking the time to play and write detailed feedback! 😊
Really appreciate it, this kind of input helps us a lot. :)
Movement feeling off: WebGL adds a bit of input delay, so the downloadable version and the full release will feel much smoother.
SFX / Music: We have recently added SFX, and boss themes + ambient music are definitely coming soon. 🙏
Boss patterns: Great point, we plan to make them more adaptive, varied, and less predictable as the game evolves.
If you have the time, I would love to hear your thoughts on the other two bosses as well, each fight uses different mechanics and pacing, so your impressions would be super valuable.
Thanks again for playing and sharing your experience! 💙